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  • They are machines, but they are unlike any that the Living Races would build.

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    Aratanosh
  • One of the first adventurers to enter the Fiery Rift comes face to face with the lost elder Aratanosh. The knowledge she holds is invaluable, and any dragon that can coax it out of her is rewarded with the lost secrets of crystalshaping.

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    Aratanosh
  • Magic might have allowed this human to explore the Fiery Rift without becoming a cinder, but there's very little that will save him from the Guardian of Rage that has inexplicably managed to sneak up behind him

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    Guardian or Rage
  • Though the Realm of Fire is inherently a place for dragons, some bipeds have been allowed passage into the Fiery Rift. Most bipeds will likely find the place incredibly inhospitable and uncomfortable

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    Fiery Rift
  • A brand new school offers Dragon characters the capability to craft crystals that can be consumed for temporary, but powerful buffs. A wide range of crystal types are available, including Healing, Resistance, Armor, and more.

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    A brand new school offers Dragon characters the capability to craft crystals
  • While the world of Istaria is filled with spiders, skeletons and the undead, there's also tranquil lakes, lush forests and serene deserts. As elves have an affinity to all things of the living, these deer are relaxed in her company.

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    Spiders, Skeletons and the Undead
  • Half-giants make some of the best miners among the bipedal races. There’s no rivaling the dwarves, of course.

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    Half-giants make some of the best miners
  • A group of zombies work a terrifying magic upon this unfortunate dragon.

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    terrifying magic
  • After one has found a pretty plot, one must then begin to build. It takes time, but has great rewards.

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    Plot Building
  • Of all the ways to spend time in Istaria, perhaps one of the most loved is plot building.

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    Plot Building
  • This bold Dragon in Khutit form takes on an Abomination of Grief in the Eastern Deadlands.

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    Dragon Kwellen
  • Flirting with the danger of mages below, this Dragon sweeps low to fly through the Aegis gate rather than over it.

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    Dragon Kwellen
  • At the top of each of the Towers of Magic, a Watcher…watches. Every once in a while, a Dragon is sent with supplies.

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    Dragon Kilama
  • Fishing is one of the more relaxing ways to spend one’s time as a Confectioner.

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    Dwarf fishing
  • A pack of Winter Wolves surrounds a seemingly careless and unprepared Sslik Spearman. Can it survive?

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    Sslik and winter wolves
  • This Dragon seems unprepared for the Blighted Kwellen’s dodge. It will have to react quickly to turn this fight around.

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    Dragon Kwellen
  • Though usually thought of as stoneworkers, Dwarves -like this Carpenter- have call to work wood as well.

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    Dwarf Carpenter
  • If this Satyr came to Trandalar’s Rift looking for a challenge, she’s found one!

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    Satyr and the Giant Crusher
  • The grand city of Tazoon is a testament to union and diversity, built through combined efforts of most every race.

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    Tazoon
  • Ever pursuing new and interesting knowledge, this Gnome is experimenting with transmutation

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    Satyr on Ice Bridge
  • The brave can cross over ice bridges like this to make travel easier in the mountainous Kirasanct Tundra.

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    Satyr on Ice Bridge
  • A hatchling dragon rides the winds near the Spire, one of the most unique and beautiful structures in the land.

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    Dragon Circling Spire
  • Though Dragons have little regard for cloth, the bipedal races use for it everything from clothing to construction.

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    Fiend Weaving
  • Not everyone in Istaria is a fighter. Some, like this Dwarf woman, prefer the calm of the Gatherer’s life.

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    Dwarf milking a cow
  • Kion, home of the feline Saris, lies on the sunny shores of northern Lesser Aradoth.

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  • A Dragon drops by the sandbar off New Trismus Island for a history lesson with the Scholar of the Age of Dragons.

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  • Hailing from the jungled Lesser Aradoth, many Sslik take up woodworking as Fletchers, Blacksmiths, and Carpenters.

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    Sslik Woodplane
  • A Human and his shoulder-perching pets visit the travel gate on the resort island of New Vassarak.

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    Dragon Circling Spire
  • The Dalimond Peninsula is named for Dalimond City, capital of the Humans.

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    Dalimond City
  • This Human is removing a clay creation from a kiln, maybe a mold to make a key that unlocks treasure chests.

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    Clay Creation
  • This Saris is on his way out of Aughundell’s pawn shop. His bags are lighter, sure, but did he get a good deal?

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    dwarf sand pygmy
  • The master Dwarven metalwork of the door makes Aughundell’s vault extremely safe. This Saris’ valuables are well secured.

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    Saris make deposit at Aghundell vault
  • Though often called “pygmies,” Agh’kuk Gatherers are still taller than this Dwarf woman. She’s in for a fight.

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    dwarf sand pygmy
  • Judging from her dress, this Saris is a talented Tailor. At a fabric distaff, she turns raw fabric into thread spools.

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    Saris Fabric Scissors
  • Though his armor is less than protective, maybe this Human’s mace—the Skull of Urgat—can win him the day.

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  • A hatchling Dragon battles a mummy within one of the stone circles to which the undead seem to be drawn.

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    Dragon Circling Spire
  • Learning to make leather armor, a novice Outfitter plies her trade at the tannery on New Trismus Island.

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    tanning rack New Trismus
  • A Dragon hovers near an abandoned Sslik tower on the undead-infested Isle of the Drowned.

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  • “Get in line!” the Human Warrior taunts his foes as he swings his axe. The undead don’t really understand taunting though.

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  • Here, a Half-Giant works to smelt metal bars. These can then be used to make armor, weapons, building materials, and more.

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  • A Satyr stands up to a massive abomination—a grotesque Withered Aegis flesh construct. Will that decision prove foolhardy?

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  • A Sslik takes a nasty blow from a gigantic blighted werewolf. Will that spell the end, or can it pull through?

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    Sslik and warewolf
  • This Dragon hovers above the place that newly Gifted bipeds appear. Is it welcoming or jeering at them though?

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  • This hatchling Dragon sweeps low at the end of its glide, approaching a cow. The cow should probably be worried.

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  • A Sslik Berserker remains true to its training and rushes headlong into battle with its foe: a Sal’guk Gatherer.

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    Sslik and salguk
  • An intrepid young Dragon comes to the aid of Guard Barak and his men, who fight to keep the undead at bay.

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  • To adventurers fresh off New Trismus, the sun and palms of Kion belie the danger of undead lurking beyond the gates…

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    Kion City
  • To learn more of stoneworking, this Human visits Mahagra—a good choice, judging by the stone walls of the city.

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  • This hatchling Dragon has picked a fight with Valkor the Impaler—a fight it cannot hope to win alone.

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  • Lacking any armor or weapons, this Dwarf woman seems totally unprepared for this fight. Then again, she IS a Dwarf…

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    dwarf lady and sand pygmy
  • A Dragon is locked in fierce combat with one of the lightning-wielding ogres of the Stormy March.

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  • Deep in blighted lands controlled by the Withered Aegis, this Dragon is assaulted by a powerful spell from one of the undead.

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  • A young Dragon hunts a few deer before setting off to begin its training on Skalkaar Island.

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  • Though riddled with arrows, this little Dryad displays the tenacity of the Gifted and closes the distance to his skeletal enemy.

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  • It seems that this Dwarf’s diminutive stature is coming in handy during the fight with this Fiendish zombie mage.

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    dwarf lady and withered grand magus
  • Small size and flitting movements help many Dryads survive battles, despite their foes wielding larger weapons.

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  • This hatchling Dragon is attempting a tricky gliding maneuver in New Koraelia’s hedge maze. Here’s hoping it tucks its wings!

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  • Surrounded by the thorns of the blight, this Dryad engages an undead enemy. The zombie is ready for it though!

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  • The first major proving ground of any Gifted, New Trismus houses everything a fresh recruit could need.

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    New Trismus
  • A dark forest is a treacherous place to do battle. Hopefully, none of the werewolf’s friends lurk behind those trees!

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  • This Elf seems to have picked the wrong portal destination. He’s dressed for the beaches of Kion, not the snow of Mahagra.

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  • An Elf woman studies with the Dwarves beneath Aughundell, broadening her knowledge of stone- and gemworking.

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  • A rather dapper Elf rests on a park bench by his campfire, taking a break from the day’s work.

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  • Even one of the Withered-Aegis-sympathizing skulks of the Spiritous Swamp can be a handful. Can this Fiend prevail?

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  • Some call it the Floating Island; others call it Sanctuary. All agree it is a place of singular beauty, as this Dragon is finding out.

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  • Outmatched and overpowered, this Half-Giant flees for his life from a Platinum Golem in the volcanic and ashy Char.

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  • Leave it to a Dwarf to punch a foe right in its horned and tusked face. That might leave a mark!

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  • A Half-Giant Crossbowman takes aim, probably on an ore golem that threatens to interrupt his or others’ mining.

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  • Surrounded by a gang of blight-ridden Kwellen in the Spiritous Swamp, this Half-Giant desperately fights for freedom.

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  • Realizing this fight cannot be won, this Half-Giant invokes the power of his Gift to Recall to a safer place.

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  • A Satyr looks back down the stairway in the Tower of Spirits. Istaria’s towers are incredibly tall, and he is realizing he’s nowhere near the top!

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